Wednesday, March 23, 2011
Monitoring GAME Plan
As part of the road to progress regarding the GAME plan, I have talked with my Technology Integration Specialist at my school sharing what I would like to do with my students. She told me she had used Storybird last year with several students. She gave me several "tips" to use. I have gained a few new students since the original technology/privacy/release forms were issued. I was reminded of the importance of having these in place before beginning this online collaborative storytelling project. In fact, I just received news that another student will be added to my class tomorrow. I had wanted to start this week, but with this new addition, and the importance of having forms for each students, I will wait until next week when all of that should be secure.
Wednesday, March 16, 2011
Carrying out the GAME plan:
In order to begin the action steps necessary to carry out my GAME plan, I have decided to address the area identified in my plan. My goal is to implement technology in order to increase student creativity and reach the desired outcomes. My colleagues have suggested the use of Storybird to address ELA content along with incorporating a NETS-T standard. I would like to use Storybird with my students within the next week. First, I will model it for my students, and then I will have my students work collaboratively with a partner. I hope to increase their creative potential while addressing a state and academic standard.
Wednesday, March 9, 2011
GAME plan
Using NETS-T for developing a GAME plan, I have chosen standard 1 for facilitating and inspiring student learning and creativity. Under that standard, I have chosen indicator 3 for promoting, supporting, and modeling creative and innovative thinking and inventiveness. To build with that standard, I selected standard 3 which includes: modeling digital-age work and learning. Under that standard, indicator b supports collaboration with students, peers, parents, and communtiy members using digital tools and resources to support student success and innovation.
First, my GAME plan for these standards begins with my goals which are defined in my selected NETS-T standards. As part of my action steps, I will identify a digital tool(s) that I would like to learn and use with my students to support creative thinking. To monitor my implemenation and learning, I will select a targeted digital tool and create a time-line for learning and use. Finally, for evaluation and extension of learning, I will use a self-reflective journal and follow RSS feeds to technology blogs that I can use to choose other digital tools for use with my students.
First, my GAME plan for these standards begins with my goals which are defined in my selected NETS-T standards. As part of my action steps, I will identify a digital tool(s) that I would like to learn and use with my students to support creative thinking. To monitor my implemenation and learning, I will select a targeted digital tool and create a time-line for learning and use. Finally, for evaluation and extension of learning, I will use a self-reflective journal and follow RSS feeds to technology blogs that I can use to choose other digital tools for use with my students.
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