Using NETS-T for developing a GAME plan, I have chosen standard 1 for facilitating and inspiring student learning and creativity. Under that standard, I have chosen indicator 3 for promoting, supporting, and modeling creative and innovative thinking and inventiveness. To build with that standard, I selected standard 3 which includes: modeling digital-age work and learning. Under that standard, indicator b supports collaboration with students, peers, parents, and communtiy members using digital tools and resources to support student success and innovation.
First, my GAME plan for these standards begins with my goals which are defined in my selected NETS-T standards. As part of my action steps, I will identify a digital tool(s) that I would like to learn and use with my students to support creative thinking. To monitor my implemenation and learning, I will select a targeted digital tool and create a time-line for learning and use. Finally, for evaluation and extension of learning, I will use a self-reflective journal and follow RSS feeds to technology blogs that I can use to choose other digital tools for use with my students.
Hi Melody,
ReplyDeletePicking out some tools you'd like to develop skills and curriculum ideas is a nice approach to your GAME plan.
Some tools lend themselves easily to curricular ideas--concept maps for note-taking--PowerPoint or VoiceThread in synthesis--Wikis as a way to share information--blogs for writing and other content.
It should be interesting to keep a journal and explore how the integration of these tools impacts students' experience of instruction.
Susan
Melody, good thinking and considering of how to move forward with your GAME plan. Did you have any specific tools in mind that you wanted to try for collaboration with students, peers, parents, and communtiy members using digital tools and resources to support student success and innovation. I'm not sure what yours and your students' parents digital resources involve, but have you considered using Skype, Twitter, or a student blog? It would be amazing to Skype a community leader who can give input about a curriculum topic you are studying. Even finding a blog by a district head or community leader and having students communicate ideas and thoughts about current issues affecting them would be an excellent curriculum learning tool. I'm sure many people within your district and community are also on Twitter, and following them would allow your class to engage in real-time events and ideas these leaders are involved in. Good luck in accomplishing your GAME plan!
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